Multi-Region Support

Ensure the lowest latency possible with multi-region servers.

We are super excited to announce that you can now turn on regional server matchmaking and Make Live will distribute and start servers closest to your users location across Europe, Asia, and North America.

Enabling this feature will allow your users to get the best experience and lowest latency available. “On Demand” will start servers in the nearest region the user is located. Not only that but you can now distribute “Always On” instances across multiple regions.

We are also pleased to add a new GPU to our line up of already great GPUs, the NVIDIA® Tesla™ T4 slots nicely in between the NVIDIA® GeForce™ GTX 1080Ti and NVIDIA® GeForce™ RTX 3080. This is a great value option and is widely available for use across Europe, Asia, and North America regions today.

As we continue to roll out additional GPU options and expand our region availability, we give you complete flexibility to configure which GPUs to use across every region. We hope this helps everyone test and decide what options are best for your users experiencing your Unreal Engine Pixel Streaming applications.

Check out our feature highlight video over on YouTube that showcases how easy multi-region support can be configured with Make Live.

We look forward to seeing what new experiences you deploy with further reach than ever before.

As always we would love any feedback you may have, you can find us on Live Chat or Twitter over at @MakeLiveHQ.